![]() So, what is next for us? As some of you might already know, we are working on a fantasy-themed open-world project, Dysplaced. It taught us much about the genre from the development point of view, and we can use this knowledge to refine our future projects further. Dysmantle was our first open-world project and a monumental undertaking for our company. We would like to thank everyone who played the game and enabled us to continue growing and expanding Dysmantle to where it is today. This means that new content will not be developed for the game. We will be releasing a few patches as needed to fix any issues people might encounter with this new release, but after that, we are going into maintenance mode. Did you want to repopulate fishing spots? Now you can, with the new fish food bag! There are a couple of other delicious rewards for going through the DLC main quest, which I won’t spoil, but they should speed up things and open up new tactical avenues.Īnother cool thing is that if you own Pets & Dungeons and any or both of the previous DLCs, you will gain access to bonus content, including items and pets but new challenges to overcome.Īs mentioned in the opening paragraph, we are wrapping up Dysmantle as a project. New weaponry and trinkets will enable more options for different builds and wanton mayhem (or even silent approaches). Of course, not everything is directly related to your pets, as we are aware that you, the player, also require some new flair and functionality! There are some new headgear, some of which are more grounded and some more exotic. New cooking recipes are designed to enhance your newfound friend's damage capabilities. You will find not only pets but also secondary items enabling you to interact with your pets. Over twenty in total!ĭuring the quest, you need to enter a number of dungeons that contain both combat and puzzle elements. There are both canine and feline companions. The pet damage is tiered according to when you might find them during the game. You can equip them at will to a brand new inventory slot. Every pet can damage enemies and objects and has an associated gameplay-affecting modifier. Chalk it up to mana.įrom there on, you will encounter a couple of interesting types and start collecting new friends for yourself. ![]() If you have destroyed these humble abodes before, don’t worry, as they have re-appeared. To get the story going, you are required to inspect some canine dwellings found around the island. We did pack in a new open-world map, but it is only part of the action, as you will be required to uncover additional mysteries in the base game map. Pets & Dungeons will have more of an effect on the base game. The main attraction of this release is, of course, the brand-new DLC! Underworld and Doomsday were almost entirely separate from the main game, having their respective open-world maps and stories. Fixed radio broadcast listening screen.Unparented radios (parented radios are destroyable).Lab boss activation fix and cinematic tweaks.Pet collider positionin adjust so that they go over steps.DLC1 teleport location tip fix (Dexter -> Sinister).Making sure new chunks are now started loaded if exit has been signalled.set quest target ghosts visible permanently after phase Additional quest phase checks & Groundskeeper boss check.Unlocks control collar if tester is already past the quest phase.Teleport pet to last known safe position instead on top of player.Added tags to DLC2 content and Crown new area.Properly revealing the pet hub teleporter on the main island.Buried teleporters now marked completed when the pet stage is completed.Changed DLC3 island bridge to not be a visible POI before DLC3 is purchased.Replaced recipes-dlc3 with community provided ordered one.Added DLC content marker to food recipes too.Added DLC content marker star to recipe info screen too.Pet recipe blueprint background unification.Added Pet Hub Portal Device to the forge where you find the recipe (only shown after unlocked).Petting interaction not shown if TRIGGER_TYPE_HOLD_DOWN_BUTTON is near.Fixed main game end area cinematic/quest trigger.DLC3 island inner door not disabling open interaction after use.Shelter 4 reward fix: Bandana to Plague Mask.Invention tree bandana back next to safari outfit.Fixed null pointer error in DLC3 main quest.Fixed pet hub buried teleporter tip Hedgewood -> Hedgefield. ![]()
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